Audience Upgrade

http://www.dreamstime.com/-image18392563
Main Gist

Choose a random member of the audience and give them an audience upgrade. Give them premium seating, snacks, prizes, etc. to give them a true upgraded experience in your program.

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Name that Fruit or Vegetable

Fruit_Title
Main Gist

Try to name a fruit or vegetable by only seeing a photo. We walk through the produce section at the grocery store, but how well do we really know our fruits and vegetables? This game can be played with a single contestant, a battle between 2 contestants, or crowd interaction from the audience.

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Whip It!

WhipIt
Main Gist

An item is placed on top of a pedestal and the contestant tries to “whip it” off using a bull whip. If they succeed then a prize is awarded. Disclaimer: Make sure you have plenty of room so no one gets whipped!

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Smart or Stupid: Dog Edition

SmartStupid_Dogs
Main Gist

2 contestants battle to see which dog is “Smart” or “Stupid”. Contestants go one at a time and are shown an image of a dog. They then choose whether the dog is “Smart” or “Stupid”, however, the answer is decided by the host. There is no wrong or right answer, only funny pictures of dogs and a prize for every answer.

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What’s on the Cracker?

Crackers
Main Gist

Put 3 standard items (not gross) on a cracker. Blindfold the contestant, then try to guess what is on the cracker only by taste.

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Who’s Stronger?

WhosStronger_Title
Main Gist

A contestant, with the help of the audience, determines “who is stronger” when they are show pictures of 2 competing people or characters. We also included a title slide and a divider so you can make your own!

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Pitch It, Hit It, Win It!

PitchIt
Main Gist

This game is a simple destructive way to give away a prize. Grab a box of your favorite snack cakes. Have 1 person pitch and the other hit into the audience. Both contestants win a prize for ever hit. Tip: The messier the better.

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Shhhhh! Pick a Corner

shhhhhh
Main Gist

Based on the classic game, Four Corners. To begin, four corners (or general areas) of the room are marked from the numbers one to four. One player is designated to be “It,” or the “counter.” This player sits in the middle of the room and closes his or her eyes, or exits the room, and counts to ten. The remaining players choose any one of the corners and quietly go and stand in that area.

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